Schedule
Conference Speakers
Colleen Macklin
Whether she’s delighting people with her clever, intriguing games, or using games to take on the world’s most fiendish problems, there’s a lot of reasons we love Colleen Macklin. One of them is the Metagame, a must-have in any tabletop game library, and our top choice to play with any group of people (and required play on the first day of our Game Design class at CU.) Colleen is also a professor at Parsons School of Design, where she founded and co-directs the Prototyping Education & Technology Lab. PETLab develops games that help people engage with diverse topics like disaster preparedness, the US Budget deficit, climate change, women’s health, and urban activism. Colleen’s work has been shown with Come Out & Play, Creative Time and The Whitney Museum, and she’s co-authored two incredible books: Games, Design and Play and Iterate: Ten Lessons in Design and Failure. Her new literary word puzzle game Losswords (with the company Local No. 12) comes out later this year, and we can’t wait.
Jason Rohrer
If we were to describe our idea of a great game, it would have interesting mechanics and visuals, be accessible to lots of people, be enjoyable to play and, most importantly, create an overall experience that leads us to a deeper understanding of life and the world we live in. We know, it's a lot to ask of of any game or any designer, but we know it’s possible. The reason we know is because Jason Rohrer does this again and again. Over the course of his career, Jason has made so many fascinating and important games that have reached beyond the boundaries of what we thought games could do. His game Passage is included in the permanent collection of the Museum of Modern Art. It's the kind of thing you experience for 5 minutes and then think about for years. In 2016, The Davis Museum at Wellesley College exhibited a large portion of his body of work. It was the first museum retrospective of a single video game designer. His current project One Hour One Life, featured at last year’s Whaaat!? Arcade, is an evolving game world that represents 4,000 years of human history.
Arcade
This year's specially curated selection of games will not disappoint. From vintage classic on the original hardware to installation games that can't be experienced anywhere else. You'll be talking about this for months with games like...
Bluster Blunder - bearwarp
Buy! Sell! - Mouse & the Billionaire
Consume Me - Jenny Jiao Hsia and AP Thomson
eCheeze Zone - Seemingly Pointless
Extrareality Codebreaker - FLEB
file://maniac - Born Frustrated
HOT SWAP: All Hands on Deck - Peter Gyory and Clement Zheng
Hypnospace Outlaw - Tendershoot
Pizza Puzzles - Stellar Factory
Sloppy Forgeries - Jonah Warren
Snakeybus - Stovetop
That Kid in Your Neighborhood's Basement - MAL
Totally Accurate Battle Simulator - Landfall Games
Wrong Box - Molly Soda and Aquma
Also including...
The ATLAS Student Game Showcase
...and many many more surprises to come!
Getting to Whaaat!?
We’re…a little different
Whaaat!? is a games festival. But probably not in the way you’re thinking.
Whaaat!? Does NOT
- ...have a demo of every game releasing in the next 3 years on display for you to line up and try out until somebody kicks you off.
- ...have hundreds of studios and developers vying for your attention and money with jargon-saturated song & dance routines featuring the #NextBigThing.
- ...have panels on driving revenue with
psychological warfaremicrotransactions, or how to rewire humans brains to increase “player engagement.” - ...have Keanu Reeves in a graphic tee and blazer. (Although we wouldn't be opposed to that...?)
Whaaat!? DOES
- ...have games. Weird new games. Old dusty games. Games for outsiders. Overlooked gems. Games with bizarre controllers. Games that are in art museums. Games that will start an argument between you and your friends over what a game actually is.
- ...have keynotes from brilliant people who explode the idea of games into a million tiny pieces and then reassemble those fragments into mind-blowing new things.
- ...have workshops and panels featuring Professional Humans™ from the games industry (and beyond) who will teach you how to make better and more interesting games.
- ...have an all-you-can-eat cereal bar. (Keanu Reeves, eat your heart out.)
Whaaat!? does have a place for you, whether you’re an expert gamer, an aspiring developer, or you literally know nothing about games.